using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class ShipBluemapPanel: UIGameWidget
	{
		#region 脚本工具生成的代码
		private Transform m_tfBluemapScrollView;
		private Transform m_tfContent;
		private Image m_imgPreview;
		private Transform m_tfSlots;
		private ColorChanger m_cChangerHighlight;
		protected override void ScriptGenerator()
		{
			m_tfBluemapScrollView = FindChild("Root/m_tfBluemapScrollView");
			m_tfContent = FindChild("Root/m_tfBluemapScrollView/Viewport/m_tfContent");
			m_imgPreview = FindChildComponent<Image>("Root/m_tfBluemapScrollView/Viewport/m_tfContent/m_imgPreview");
			m_tfSlots = FindChild("Root/m_tfBluemapScrollView/Viewport/m_tfContent/m_tfSlots");
			m_cChangerHighlight = FindChildComponent<ColorChanger>("Root/m_tfBluemapScrollView/Viewport/m_tfContent/m_tfSlots/m_cChangerHighlight");
		}
		#endregion
	}
}